SSS shader occlusion in Blender 4

Hello I am new to Blender. May I ask, is there a way to control the bounces that mix with the SSS shader?

For example, I have a ‘yellow’ SSS shader for the head and a ‘black’ SSS shader for the torso. In the occluded area of the neck, the colors are mixing and turning the neck green.

I would like to stop the neck from turning green.

What are your SSS radius numbers?

Hello SterlingRoth. these are my SSS radius numbers, I don’t think I touched them.
image

The SSS radius can cause color shifting, they essentially represent how far red, blue, and green are scattered separately. They kinda default to a fleshy color, so red scatters very far, green not so much and blue hardly at all.

in your case, I would try something like .5 .5 .1 and see how that looks.

here’s a link with some more info:

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Thank you very much. :muscle:

Subsurface scattering uses the base colour as it colour with the new principled shader.
If you set the radius to a constant value (the same value for each rgb channel) the subsurface colour will be the just the base colour.

Reflections will tint on your shinny surface.

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Thank you very much, DNorman. :+1:

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I forgot to mention that you need to set the SSS to “Christensen-Burly”, the random walk options add offsets to the radius values.

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Thank you, SterlingRoth. Thank you, DNorman. :pray:

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