SSS (Subsurface scattering) Map?

hello,i would like to know if there is any option in blender to use a Subsurface scattering map,i would like to controll the amount of scattering in the object. anyone knows?

Don’t know if this is of any interest

not exactly,since it aplies over the whole object…what i want is this : fat tissue = stronger sss ; bone areas = less sss

You can check the option Translucency at Influence Options.

Yes there is! I was looking for the same, and it seems to work if you just plug the map into the “subsurface radius” if you’re using the principled shader.

8 years later… I know… Just that it might be helpful for someone else.


Very helpful. Though I saw this tip from a video. It’s still is.

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I used it directly in Subsurface socket, didn’t work in radius (2.82)

Have a read of this thread by Chris Jones. Human Progress

Plugging into radius definitely works (I’m using it) but you might have to modify your map (I use a Hue/Saturation node to reduce the intensity to tiny tiny levels). Chris put screengrabs of his node tree in the thread. I’m personally finding that mixing individual shader nodes (SSS, diffuse, glossy) rather than plugging everything into a single Principled Shader node works best and is more flexible.

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