I have been playing around with the procedural textures in Blender 2.63 (Cycles). Some interesting results can be achieved by stacking textures together (either inputting one texture into the vector node of another, or colour mixing the output of two textures together).
I thought i’d start to share some of the more interesting effects I have found.
A weird marbled effect achieved by inputting noise into the voronoi cells texture
This one kinda looks like raindrops hitting a surface when used as a displacement.
one note your supposed to sent a B&W value to the displacement input
so color should be sent through a Color to BW node before then add a math node to control the intensity of displacement !
would also give more control over displace value!
but interesting effect here!
i can see the last one with some redish color for iron rusted !
but the displacement is a little strong just to show how it does
and with multi node it can be + or negative or inward / outward
which is easy to do with the mult node!