I have been using blender for a bit now but mainly for using the game engine and now I want to do some high poly rendering with nice realistic looks and textures. Anyway I have start with modelling a metal bar, something very simple, and now I want a to give it a metalic material or texture (the same sort like on a spoon or a stainless steel hand basin or sink).
How to I go about it?
What in blender should I be looking at that will give me the effect I desire?
Thanks in advance for any help