Hi all.
I need my staircase to follow around the side of a mountain object, intuition tells me using curves would produce the best result.
But blender rotates the stair object on its axis like this, causing an unwanted result:
Yeah, but where the actual curve is doesn’t matter too much, I can align it to the mountain later, I don’t think I made that clear. I need the stairs themselves not to be shifted on the curve, as in image 2.
I need the iterations of the stair object to follow along the curve, but only their Z axis should be rotated.
I don’t mean the curve modifier axis, however, as here:
The problems is you used a 3D curve “fitting the mountain”… for best result use a 2D curve (and also 90 degree rotated on Z) to specify the “ground layout”… The rising are done by the array modifier (relative Z=1):