When playing my game in standalone and at player defined resolution (full-screen enabled). If the game res is lower than that of the monitor it will just scale down and not stretch across like a normal game.
Is there a fix/solution for this?
Or have I done something wrong and stupid again? haha.
What I need to know is how to make the game stretch to fill monitor even though it is an insufficient res.
Screenshot: (Sorry I just did this quickly with print screen key, issue is on left.)
GPU: NVIDIA DeForce GTX 980, drivers all up to date.
The game is launched windowed by default. It then reads a logged settings file and updates everything if it is different to the current settings. The player then can also switch fullscreen on/off from menus that updates the logged settings file then the same update process happens.
I noticed that if I launch game in fullscreen at lower res it does stretch, but then when changed (smaller or larger) the same stretching occurs it’s just scaled across the same stretch. Then noticed an anomaly where set back to it will start popping across different monitors.
Ok i fixed it, yay!
But now another weird thing has started happening.
When I bring it down from 1920x1080 fullscreen to 800x600 fullscreen. My monitor stretches correctly, but the game itself then goes completely over onto the 2nd monitor! What is left is a stretched 800x600 image of my desktop on the 1st screen and a 1920x1080 game running on my 2nd (because it doesn’t want to be 800x600 so it ran away from that screen?).
Has this happened to anyone else before? What is the solution?