It would be cool, if alongside the download button for Blender there was a pack of asset goodies including materials for people to get started with.
Certainly an idea worth pitching …
A library of basic procedural materials would be a good start. That’s pretty much the first thing a new user will be looking for. There’s a collection on Blendswap but not everyone will think of going there.
Might as well include a couple collections as well. Maybe a rigged cartoon character or something.
If you’d like to see a feature added to Blender, you can suggest it here: https://blender.community/c/rightclickselect/
This forum is not associated with the Blender Foundation, and as such, feature requests here are not seen or considered by the developers
William Reynish started an asset bundle project four years ago. It hasn’t got very far. It was meant to include materials, HDRIs, lighting and some objects. At the moment you can download some base meshes of heads, hands and feet.
Yes, such a project is planned for a long time along with the asset browser, but it’s just slowly coming in…
I think the first step was to get the asset browser to a usable state, I’m sure an asset library will come eventually, that part is simpler ! But it will probably take some time to cherry pick a good collection of usable stuff…
Perhaps a less ambitious project than the one posted. A dozen materials, a dozen objects?
Yes, maybe they’ll release it before the list is complete, maybe they just wrote down every idea they had.
It’s not easy to draw such a list, things that works well together and that are useful to many people …
There is already a material library available, but I don’t think many people use it. If nothing else, it’s a good starting point for adding materials…
https://docs.blender.org/manual/en/3.1/addons/materials/material_library.html
That is a system for organizing materials, but doesn’t come with any that I know of.
I think one problem could be memory- PBR materials with 4K textures can easily hit 10MB each. Packing a bunch of those with Blender would be a huge amount of wasted space. They could just use procedural textures, of course, but you could easily (and correctly) make the argument that Blender does already come packed with procedural materials- Voronoi, Noise, Checkers, Musgrave, and Brick. Beyond that, specific procedural materials are highly dependent on the specific project
I was just suggesting having an optional download next to the blender download, so not taking up space within blender itself.
It has quite a few materials/shaders included…
My bad. I see them now. Some good ones, too.