hi guys! i’m Chri…:eyebrowlift: coff! no i’m gikkio.
I try to model my Suer Hornet space ship. Totally model in Blender, and without mesh of other, all is mine sweat.
Why?
Beacause i need exercise, i need a big project, i appreciate this design, and i need to see my level of rendering as the most level of detail and rendering I can create, compared to much more beautiful professional rendering.
Goal
The goal is modeling without real referece to exercise, and make max dectail with text and my best render ever.:o
workflow & pipeline.
phase 1
- I start with very low poly work. Only primitive to catch the proportions.
phase 2 - Then i replace primitive with mesh, no topology important here!, only the “silouette” of the mechanical part
phase 3
RETOPO in my love: Topogun. topology attention and UV a very good uv
phase 4
Finally i take substance painter, so is the time to learn this soft.
phase 5
rendering in keyshot and cycles.
now we are on phase 2.
I study the the shapes of the geometry. And where is good, i go to subsurf and dectail mesh.
Is only a FIRST PASS of dectail. a style study.
here the first work:eek:
Fist study of engine. need more …pieces of mechanical
here the first work
we have the central block here, and the 2 pipe that trasport the hydrogen in reactor (the purple).
Is a dectail of back side of engine, like a normal military jet. But i don’t like this design. I see it in render and change it if is a strage.
In this we have a dectail of mechanical part. This part can move (i animate later).
This wings open and close so the pilot can regolate the power of the engine. (i think:rolleyes:)
The Ship is a little back, is one step behind the engine.Some things are very very low poly, I apologize for the lack of detail.
I realize that they are just “mesh” put together, but the proportions for now seems to work for me.
From side, some mesh need some adjustments
e for last the front;)
Ok for now thank you all, for comments suggestion, and for read it my WIP. I’m very happy for this.
This need more time, is a big work.:eek:
Texturing in substance is now for me and it, in this work, will be virtually course to learn soft.
I always end the work that I begin I hope not to take too long.
Always update this topic.:yes:
PS: the upper part of turrets is not only this, after i put on it a mega gun :rolleyes: