I featured you on BlenderNation, have a great weekend!
You’re on the #featured row!
Impressive dedication, I’d probably have approximated it with a gradient texture.
Wow! I love the details. That ship looks better then the one from the game. And I bet it has more functionality too!
What is the camera lens mm you used for this scene ?
Since i really like more Tele-like cameras i think it was something around 50-70 mm but next time i open my scene i can tell you exactly
Nice modeling, but the post processing is pretty distracting, there’s some double vision lens distortion that is mucking up the image.
Thank you, look forward to your answer.
Yeah i tried to apply some more Chromatic Abberations with a soft Edge Mask in Photoshop but since Chromatic Abberations also distorted the Image it “overlays” where the Mask is fading, already found a solution but didn’t apply it anymore on this image