Yeah, I animated the walker from SciFi3D.com and the f-curve for the up/down motion of the body looks more like a sawtooth than a sine wave. Lot’s of side-to-side motion, too.
Nice work, Gredin. Can’t wait to see it finished.
Steve S
Yeah, I animated the walker from SciFi3D.com and the f-curve for the up/down motion of the body looks more like a sawtooth than a sine wave. Lot’s of side-to-side motion, too.
Nice work, Gredin. Can’t wait to see it finished.
Steve S
Mesh is finally done! :evilgrin:
The bad normals you see have been corrected… Next step is texturing. I don’t have much experience doing this before so I think I’ll try out texture painting. Seems useful.
Looking really nice, Love a good Star Wars thread!
Well. Here’s what I’ve got so far:
[ATTACH=CONFIG]275428[/ATTACH]
Not really happy with it at all. Any suggestions on how to make these textures look somewhat realistic? I’ve tried playing around with the glossy and diffuse shaders but I can’t seem to get it right. If it helps here’s my generic metal texture node setup:
[ATTACH=CONFIG]275429[/ATTACH]
Any help is appreciated.
Awesome! Looking forward to seeing this as it progresses. Keep us updated.
Haha thanks everybody. I slumped into a frustrated depression when I couldn’t manage to make any progress with the textures so I’ve been taking a break for a few days while I did some character sculpting. Will probably take another crack at really learning to texture tomorrow. :spin: Now’d be a terrible time to give up, after all.
This model turned out great! And yes, tackle those textures.
gg good work man