Wow. That’s rather unimpressive.
Well. I had a thread about this in the general help area, but everyone stopped replying a while back and now it’s buried. Anyway, I’m a noob trying to make a sci-fi FPS/space combat sim. So far I haven’t really started anything that will probably end up in the actual game, but I’m doing tests. This project started out last fall, then gradually got bigger and bigger until I was forced to start a new project that basically ended up as what the original one was going to be. So, basically, it was just one project. I have been working on making maps, but I’m still getting experience, so I doubt any of my current models will make it into the final game except the enemy fighter.
Gameplay over Graphics: I want to have massive battles at decent framerates, so I’m going to make everything as low-poly as possible. The fighter I mentioned has something like eighteen polys, and it actually looks quite good, even from up close.
Story: I’m fairly good at writing stories, so I’m making this one as good as I can to keep people interested. I have the basic plot down, at least the main points, but I’m not going to explain it here as there’s a massive plot twist at the end that I want to keep secret. I will, however, explain some of the starting points and the political situations.
Making weapons fire look good: I’ve noticed that in Battlefront II (one of my favorite games) the laser blast models are so short that they look like dotted lines when fired. I am making mine much longer so that they overlap and look like flowing liquid. In addition, the white line in the center of the colored glow will be perfectly straight and parallel so that it looks like a constant beam.
Scientific accuracy: Well, more like excuses for necessary errors. Yes, I have found a way to justify sound in space.
Freedom: Grappling hooks, smashable windows, destructible props…Whenever you go into a kitchen, I want to have pots on stoves that can be shot and send boiling water flying everywhere.
Title: It’s a derivative of the word airborne. I know, it makes little sense at first sight.
Melee: NO COMBOS! Instead, I’m going to try to make an intuitive system with the arrow keys or, better yet, a joystick. This I have created.
Plot: I will now explain what I can without ruining the story. Prologue: The player wakes up in the middle of a cave, with his last memory being that of going to sleep in 2012 or 2013 a few weeks after the end of a horrific war in which he fought. There is the wreckage of a massive starship nearby, and he fights his way through strange people and alien monsters on his way to the surface. He is then picked up by a massive fleet which should not be able to exist with the technology he is aware of. They are promptly attacked by a mysterious enemy fleet, and the player hops in a spare fighter and helps out. He then realizes that it’s been three thousand years since the events he remembers, all of the records of which have been destroyed. He then explains his memories to his newfound friends in the Federation of Stellar Concord, triggering a flashback.
Act I: Tensions are growing in the Middle East in the year 2012. Soon, Muslim terrorists start to butter up the nations of Asia, then assassinate their leaders and take over. With their new wealth, they construct a small fleet of armed spacecraft and attack the recently completed International Space Station. The attack is not only an attempt at space superiority, but also a symbol of the destruction of the possibility of international peace. A European spacecraft is quickly armed with an experimental railgun and launched to the rescue. Aboard the ship is a wealthy young German astronaut. They dock with the ISS and go aboard, fighting terrorist boarding parties while evacuating the astronauts and cosmonauts aboard the station before it is destroyed.
A long campaign to drive the terrorists off of earth ensues, and eventually the enemy is banished into deep space. The player is elected as the next leader of the new Western United Government.
Act II: As it turns out, in this long period of time, technology has progressed very very far, and the FSC has colonized much of the galaxy. Culture has cycled through many types, and it is currently a very formal Renaissance-like culture. The enemy that just attacked turns out to be the terrorists, back again, now called the Sharian Alliance. Another war ensues, and an enemy leader rises to power. He also claims to be the formerly elected leader, who would now be the rightful president of the FSC. The war continues through Act III, at the end of which something spectacular happens. However, I’m not going to tell you what it is, because I’m mean. Here ends the plot.
I have several ideas as to how to do things, but I so far cannot model humans, and it’s hard to figure out where to start…Help would be appreciated.
I’m going to try to post my tests now. Controls are fairly simple usually; try arrow keys and the home row of keys. For the one with all the guns, fire controls are tied to keys in the center row of the keyboard.
As I said before, help would be appreciated. WARNING: I use 2.49. There’s not much to see anyway, apart from the sword thing, which would be easy enough to remake when I get 2.5. Well, for some reason it isn’t cooperating, so I don’t have my gun one or the one with all the map work. Oh well. Maybe I’ll figure it out later.
I’m also going to make a thread for my questions and difficulties in the support section. If you see this thread, please check it out and help if you can. Thanks in advance.
By the way, in casting Muslim terrorists as the game’s antagonists, I am not trying to offend anyone. It is not a reflection on anyone’s religious views.