if this has been answered before, forgive me, but i did a search and couldn’t find any.
I have a mesh emitting static particles (fur) parented to an armature set-up. static particles are set to animate, emitter is subsurfed, everything’s good, but when I move any part of the armature structure, the particles lag behind. Basically, as any part of the body moves it leaves a trail of particles behind and it almost looks as if he’s shedding is fur.
Any help would be greatly aprpeciated. Thanks.