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Here is my new WIP, to model a PM 1225 locomotive.
I have started by modelling and texturing the track it will sit on. The gravel is currently done with normal geometry as I am having trouble rendering particles with Octane V1 (I may need to update to V2).
Looking good. For reference images, have you thought of checking out the brass modelling scene? Those guys are fanatical about detail, and often have access to original factory blueprints to work from.
One detail to note, and this applies to most steam locomotives, is that the driving wheel counterweights are not all directly opposite the crankpins. They are at subtly different angles.
ETA: The Nickel Plate Berkshires of the period were almost identical to the Pere Marquette N-1. Drawings and pictures of those may be useful too.
Here’s a bit more. The Project 1225 site has a couple of detail photos buried in its archives: http://www.project1225.org/
Also, the background image for the site is an original, large scale, factory drawing of the firebox.
Thanks for the info! I couldn’t see any bluprints for the 1225 specifically, but didn’t realize there were other similar types - will check those out. Good point about the modelling scene as well.
There’s good images/videos to get all the exterior stuff done I think, and after seeing other locomotive chassis I’m getting an idea of what it should look like. I have specs of various wheel bases and diameters which is my scale reference. It won’t be perfect of course though. I will have a look through the links you provided and see what I can find, thanks.
ETA: Just remembered something. The Virginian Railway Class BA was another Lima-built Berkshire, just a few years after the N-1. Same driver diameter, same wheelbase, same cylinder sizes, etc.
Looking good. And nice find on the extra reference photos. Rebuild shots are always handy like that. You get to see things that people normally never photograph.
Thank you Toshi and Chirashi. For the pebbles, I just made three different types, duplicated each one around 10 times and put them at different orientations to fill a small area, then used then duplicated that area a few times with rotation to fill the whole gap between two beams, then used an array modifier so I can just more as I need them. I also textured the plane underneath them in similar colours to fill in the gaps
The complexity of this train is one of the reasons I chose it. Modern trains tend to be covered in panels which hides a lot of the mechanical stuff. I’ve seen you WIP and its looking good.
I am using the Octane plugin for rendering, which has a number of different rendering options. The last image I posted took maybe 1min (with 2x 980 Ti) using the Path Trace rendering option. The previous renders were done using the Direct Light option - which took around 20s, but less accurate.
Had a break from modelling lately to work on rigging the wheels and cranks. I am using a driver to set the wheel rotation from the chassis movement, and have rigged the cranks using bones and constraints.