step-by-step execution of BGE mainloop

Hello everybody,
I’m wondering whether it is possible to run the game engine in a "cycle

  • by - cycle" fashion. A sort of debugging mode where one could
    associate the mainloop cycles to keyboard events (for example) rather
    than a time interval.
    Thank you.

Frame-by-Frame Debugger - Your game is running to fast? You can’t see the important moments. The FBF debugger let you slow down your game (incl. Physics) to check what happens. It is easy to append it to your game and it is easy to remove it from your game afterwards.