[MT-202 “Eve” Character Rig by Oliver Simonnet]
This is an animation I made at the very start of 2022 as part of a One-hour Animation Challenge. After the one-hour, I tidied up the walk cycle to practice some dramatic camera animation. Imagine all of tall default cubes as gargantuan foreboding scenery that the protagonist is braving into.
To animate this, I layered three NLA strips: one with the static walk cycle, one with the movement along the Y axis (synced to the footsteps), and another with the UI transition. For the camera, I roughly keyed the shot then smoothed it all out in the graph editor to get used to using it and for a smooth arc.

[resutls after one-hour
]

[polished walk-cycle]
Non-blender related: Over a months ago, I was getting into sound design for video editing, using Vital and Waveform. Since was looking to post this video again, I tried my hand at sound designing for animations with this. You can hear the results in the first video.
If you’re interested in any of that or want to see more behind the scenes stuff in Blender then you can watch this video - https://youtu.be/9IGePyJXXLU
Crazy that a year ago a project like this made my whole computer chugg, hence why it’s only rendered in 720p, and now going back to it on my new PC causes zero issues. Having this much power now feels illegal.









