Hi all, I’m starting to texture my character now, so I thought starting out with project painting with the clone tool and then enhancing the painted texture bit by bit would be a good idea.
UV-mapping works out just fine, but now I have some questions about the texturing process. Project painting works great, but it’s limited in the resolution of the image it’s mapped to. Painting hardly is possible with a resolution higher then 1024 on 1024 on my PC.
What resolution should I use? It’s for the main character, so I do want it highly detailed.
Next, should I use separate UV-maps and texture for different bodyparts? Like should I make a separate texture for the hands, and face for example… but then, how do I avoid or hide seams?
I know the technique of painting… I know the technique of UV-Mapping, but is there some ‘good practice’ guide to follow?
I’d appreciate all help.