Stereoscopic Conversion of 2D Footage - anyone else interested?

[Edit - It seems that the forum is resizing my images when I post the message (it doesn’t when previewing a message). This breaks the 3D effect. It has to be shown at it’s original size. So just right click on the penguins and save. Then drag and drop the picture onto a browser window. ]

Hi there

I’m starting this thread in the hope of catching other people who might be interested in
Stereoscopic Conversion of 2D Footage with Blender.

I have a bit of free time on my hands so I have been playing with my cheap £170-00 passive 3D monitor
http://reviews.cnet.co.uk/monitors/lg-cinema-3d-d2342p-review-50004823/
and the newish masking tools in Blender.

Question 1 - Can anyone recommend good tutorials regarding the Blender compositor?
It would be nice to find documentation on what exactly each node does? I have experience
with Nuke and a bit of Fusion but none with Blender. I’ve hacked the attached scene together :slight_smile:

Question 2 - Can anyone recommend good tutorials regarding the masking tools. How to actually draw
shapes and modify them? Is anyone using the new mask tools for animated rotoscoping?

Question 3 - Is it possible to feed the output of the compositor to the input texture
of a displacement modifier in real time? If you download the attached scene you can see I’m
driving the displacement of a subdivided quad polygon with the greyscale penguin disparity map.

Anyway here is my first attempt. Btw you have to view it on a passive 3D monitor and you might need
to jiggle your web browser up or down for it to display properly.

And here is the Blender scene. It’s really bad I know! Hence the appeal for tuts.
Any suggestions to improve it would be gratefully received.

https://www.box.com/s/fov23m78hvj8fyso9dko

cheers

Blender cookie tuts on compositor are very good.

ok - I will check them out - thank you

As the Blender tracker doesn’t do actual planar tracking, it will be very hard to perform tracked masks for depth separation in video. When structuring a mask I highly recomend dividing the mask shape, around an object, into many child parts. So that might be a upper torso, neck, head then shoulders and so on down through the arms etc. These can then be tracked and rotated at key pivots.

I’ve never used Planar tracking before - but I thought Blender did it. Is this what you mean? http://mango.blender.org/development/planar-tracking-preview/

I will take your advice about splitting the roto up for my next test

thanks