[Edit - It seems that the forum is resizing my images when I post the message (it doesn’t when previewing a message). This breaks the 3D effect. It has to be shown at it’s original size. So just right click on the penguins and save. Then drag and drop the picture onto a browser window. ]
I’m starting this thread in the hope of catching other people who might be interested in
Stereoscopic Conversion of 2D Footage with Blender.
I have a bit of free time on my hands so I have been playing with my cheap £170-00 passive 3D monitor
and the newish masking tools in Blender.
Question 1 - Can anyone recommend good tutorials regarding the Blender compositor?
It would be nice to find documentation on what exactly each node does? I have experience
with Nuke and a bit of Fusion but none with Blender. I’ve hacked the attached scene together
Question 2 - Can anyone recommend good tutorials regarding the masking tools. How to actually draw
shapes and modify them? Is anyone using the new mask tools for animated rotoscoping?
Question 3 - Is it possible to feed the output of the compositor to the input texture
of a displacement modifier in real time? If you download the attached scene you can see I’m
driving the displacement of a subdivided quad polygon with the greyscale penguin disparity map.
Anyway here is my first attempt. Btw you have to view it on a passive 3D monitor and you might need
to jiggle your web browser up or down for it to display properly.
And here is the Blender scene. It’s really bad I know! Hence the appeal for tuts.
Any suggestions to improve it would be gratefully received.