I’m not sure if I’m at the right place, but there seem to be other builds and such here.
I’ve wanted to implement side-by-side stereo in Blender for a while. It seemed fairly simple, but the python api (and, in fact, Blender’s core) didn’t really make it possible as a python script. Since I was supposed to study for finals, I decided to spend the time learning blender and c.
I even made a little page for it at http://www.fullspectrumia.com/nerdsofparadise/stb/index.html. Basically, its a big kludge that allows two viewports to be offset by a certain eye distance.
Right now I only have linux binaries and the patch itself because I don’t really know how to compile on other platforms yet. If someone finds this useful (or cool?) enough to provide binaries for other platforms, that would be great.
As this is sort of a proof-of-concept, the binaries were compiled with basically just the essentials (no verse, openal, game engine, internationalization, etc…).
Anyway, try it out and let me know what you think.