Steven Universe Bust

A bust of Steven from the show Steven Universe by Rebecca Sugar.
Project was started with Zbrush, but the hair strands, clothes, texturing and rendering were done in Blender.

Found a quick way to create creases for clothes, so I had to make a video which can be found Here on Youtube


A Colorful Lighting Variation

Turns out the Intel’s Denoiser does not work really well for micro details in the Jacket, comparison to Blender’s Denoiser.

Matcap Renders

Phases of learning Hair Sculpting