A bust of Steven from the show Steven Universe by Rebecca Sugar.
Project was started with Zbrush, but the hair strands, clothes, texturing and rendering were done in Blender.
Found a quick way to create creases for clothes, so I had to make a video which can be found Here on Youtube
A Colorful Lighting Variation
Turns out the Intel’s Denoiser does not work really well for micro details in the Jacket, comparison to Blender’s Denoiser.
Matcap Renders
Phases of learning Hair Sculpting