Still a demon... / Cycles X

I did this artwork to try the new Blender 3.0 features, specially to try Cycles X and learn some geo nodes. What a huge speed up! sculpted with zbrush and textured with Substance painter.


More pics:

Horns node setup:

Skin shader network:



Niice work !


Thank you!

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This is outstanding and really inspiring

amazing, is he rigged?

Nice to hear that buddy!

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I featured you on BlenderNation, have a great weekend!


Nope, but the body is slightly rotated to avoid perfect symmetry

Thanks you!

You’re on the #featured row! :+1:


Amazing!! I like your job :heart_eyes: :heart_eyes:

This is amazing!

This is something I don’t see often. Very well done and the emotional side of it is showing pretty strong too.

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so the sss value is quite high, the problem is when sss value is high a lot of skin details are missing, to fix it is quite easy you just have a reddish map with low saturation and set to non color data and plug into sss radius.
this is similar to using autobump in sss on arnold maya.

this is

example map

Thanks so much for the tip! I need to try this, I was not sure about plugging a map into the sss radious, but seems like a good idea to try.

Could easily stand out in an Harry Potter feature :+1: