I’m working on a new animation, and after some tests with Indigo (v. 1.1.18) I’m seriously thinking about using it to render the animation. I’m playing with Blendigo and trying to get the max out of it, so I got this still-life I made some weeks ago and adapted it to work with Blendigo. It has some UV-mapping issues (I never UV-mapped before this) but I was mostly interested in the materials setup. By the way, when I tried to unwrap the dish-clothes my Blender crashes, I don’t know why, so I had to let them without texture.
Used Metropolis-Bidirectional, Physical Sky+Sun, and Aperture Diffraction. Curtain, bottle and wine are blended materials. The plant was made as a test of TreeGenerator. Render time 3h18m (around 1900 samples per pixel).
C&C welcome. Thanks.