I wanted to try a bunch of things, including some detailed texturing in substance painter as well as procedural textures in blender. The cloth was the trickiest part. It took me multiple tries to get the mesh to look the way I wanted it to.
about the design, I look a very interesting post, I see here multiples little notes to improve the render: the grapes I see very solid, about the glass is OK, idk why I see the tone light as turned off, maybe could be a matter of clamping indirect bounces, or light intensity, the cloth is amazing like this, the vase too, and books 10. thank you read my reply. regards