I’m busy trying to become a decent Gimp user but I’ve done quite a bit of architectural work myself. As soon as I can free the right to them (belonging to my clients) I’ll share.
Are you in some way in the architectural field ?
I haven’t tried the Gauss option - these images were both rendered with 16x OSA
I liked it until now : nice to set OSA to 5 and let Gauss at 1. It might solve the aliasing on the horizontal parts on the inside of the window.
I’m using the 24.12. CVS…
That’s that latest AFAIK.
BTW: Most of the lamps are behind the heater, to fake the shadow. 8)
Interesting. Since I was coming from POV-Ray all that ‘faking’ buisiness was sooo confusing to me in the first times : since then I’ve abandoned all hope of logic in lighting but now there’s RT…
Like somebody just moved out : you English is excellent.
There are ergonomic standards for dimensions of architectural elements, furniture and the like but they vary from country to country and from time to historic time. I am a cabinetmaker by trade and, frankly, I don’t care for those standards since I use Blender. I simply make a dummy, like they have in art schools, which is simply rigged and has the body measurements of my client(s). Then I drag it across the room, see if it can reach places without stretching or bending unduly, etc…
It’s a really nice image, but I think it’s a little too ‘clean’. You might want to consider that:
no plastered wall is ever 101% ‘straight’, there are always curves and bumps, especially around doors and windows.
your excellent door and window clashes with the sqeaky clean floor and ceiling, and the floor is way too reflective. Add a dirt maps and reduce the shine.
if you add a bevelled wood plinth to the bottom of your walls, the room will look more like a room and less like the inside of a textured 3D cube.
you could add a particle system in the light beam for dust ‘mist’.
you could add some bumps to your wall and wallpaper peeling here and there.
for dramatic effect you could add one other object like a crumpled paper or a setup of paint tins and rollers/brushes. Something do break up the expanse of the floor.
I think this might turn out to be one of the best atmospheric renders I’ve seen done in blender, I would not be surprised that if you place it on cgtalk.com with some extra work, you’ll get a bunch of stars