turntable
workflow (zbrush)
original (3d scan) -> retopo -> sculpt
blender import and pointiness (awesome :))
turntable
workflow (zbrush)
original (3d scan) -> retopo -> sculpt
blender import and pointiness (awesome :))
Very very nice!!!
About pointiness regarding zbrush export/import.
Did you bake displacements and used subd in blender?
This looks awesome ! Did you do the retopo manually ? :o
hehe no - these times are finally over (for static objects)
jeah vector displacement + multires (displace modifier)