Stop Motion Animator add-on for Blender 2.8+

A real stop motion animation maker in Blender 2.8+
Get it here

  • Make animation like the way you do in real stop motion.
  • As simple as- Move and capture your motion. No keyframes needed.

INSTRUCTIONS

After installing you will see a new tab “Stop Motion” in N-Panel of 3d viewport.
Get it here

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great looks like what I’m looking for! - but where is tutorial??

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Thanks :blush:. I will make a tutorial asap.

Thank you! Is it something like keymesh?

Idk how keymesh works and also keymesh seems to work in only sculpt mode?, My add-on works in any 3d Viewport and the workflow is also simple. Move and capture. Move and capture. You can easily follow any real stop motion tutorial and replicate it in blender with the add-on

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I think you have to show a bit more of what the addon itself does. For example, people would like to understand what the addon does for work. At it is presented now, I cannot imagine that people are going buy it: you can fairly easily move an object and render it. It could be that the addon is actually a button that renders and increase the number of the file?
Can you show the UI, or a short video seeing you using the addon. I mean the addon is 20 dollars, and before I spend 20 dollars I want to know what I am buying.

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Yeah, it’s in devolepent and currently I’m busy in other stuff.
For now I will just remove it from store. :slight_smile:

I know this post is a couple months old now but I’m wondering how do I get my hands on the add-on? I’m new to blender as a stop-motion animator and I could really use something like this!

Since this addon doesn’t seem to be accessible I think you might be looking for this.

video: https://www.youtube.com/watch?v=fUgZmnFDfuc

addon: https://github.com/pablodp606/keymesh-addon

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Thank you for your reply. I’ve seen this and I’m considering getting it. Is there simply no way to actually animate a character on 2s? I’ve got my project set to 24fps playback speed but I want to alternate between 1s and 2s for a lego fight sequence I’m animating. I want to then animate the camera on 1s. I can’t seem to get rid of “frame interpolation”. It keeps wanting to fill in the “hold” frames I create. Really frustrating to me.

In graph mode you can change the interpolation mode to constant, which will give the effect you want. There will be no smooth transition from one keyframe to other.

I’ve seen this but how do I make frame-holds? Meaning how do I make the image hold on every other frame?