Idk how keymesh works and also keymesh seems to work in only sculpt mode?, My add-on works in any 3d Viewport and the workflow is also simple. Move and capture. Move and capture. You can easily follow any real stop motion tutorial and replicate it in blender with the add-on
I think you have to show a bit more of what the addon itself does. For example, people would like to understand what the addon does for work. At it is presented now, I cannot imagine that people are going buy it: you can fairly easily move an object and render it. It could be that the addon is actually a button that renders and increase the number of the file?
Can you show the UI, or a short video seeing you using the addon. I mean the addon is 20 dollars, and before I spend 20 dollars I want to know what I am buying.
I know this post is a couple months old now but I’m wondering how do I get my hands on the add-on? I’m new to blender as a stop-motion animator and I could really use something like this!
Thank you for your reply. I’ve seen this and I’m considering getting it. Is there simply no way to actually animate a character on 2s? I’ve got my project set to 24fps playback speed but I want to alternate between 1s and 2s for a lego fight sequence I’m animating. I want to then animate the camera on 1s. I can’t seem to get rid of “frame interpolation”. It keeps wanting to fill in the “hold” frames I create. Really frustrating to me.
In graph mode you can change the interpolation mode to constant, which will give the effect you want. There will be no smooth transition from one keyframe to other.