Hi everyone, just wanted to let you know about a quick update to the addon.
I’ve added a new feature: OBJ Sequence Baking.
This allows you to ‘bake’ your sequence so that the animation doesn’t depend on the addon being installed. This makes it so anyone with a standard Blender installation can view the animation. Personally, I’m going to be using this feature to render large projects on my university’s supercomputer.
To download, simply use the link in the first post and download the script.
Try it out! Once again, I’m still wide open for feedback.
I made a quick update to the script. A Linux user was having problems getting OBJ files loaded in the right order. I’ve fixed that issue. Go grab the latest version of the script. You can find the link in post #1.
Another quick update. Some of you may have experienced a really frustrating bug that killed your mesh sequence any time you did an undo (on any object at any time). I’ve fixed that issue. Go grab the updated script!
A lovely addon that you have made! I think it is very useful, particularly for those of us who still have to use the realflow route for very complex simulations. It reminds me of the now unavailable mesh foot addon on. Is it possible for you to make a video that shows a realflow to blender tutorial which includes how to assign material to the liquid simulation.
Thanks for the testing, TheToad! I’m glad you find my addon helpful.
Thanks Sims. Glad I can help. Actually, I created this addon because meshfoot is no longer available. My master’s thesis depends heavily on it.
Assigning a material to a fluid simulation mesh sequence is no different than assigning a material to any other object. You just select the mesh sequence object, click on its material tab, and create a new material. Have you tried doing this? If it’s not working as you expect it to, please let me know and we’ll figure out what’s going on.
I’ve just downloaded and tried to install this plugin, using the directions given. I have placed the mesh_sequence_controller.py in the addons folder, however when I look for the plugin in the user preferences, I don’t find anything. I’m a blender noob, so I’m wondering if there is some environment setting I need to enable to see third party.py files inside blender? (I’m using the 64 bit version if that makes a difference.)
Would be great to get this working - I’m trying to import a realflow mesh.
With your add-on I’m able to import the animations and render it all out - it’s really the glue that keeps our project together :yes:
I have an idea for a small feature you could add in the future. It would be really cool to have a “shade smooth imported sequence”-button, so all imported mesh data is shaded smooth, right now one has to do it by hand on all frames, or export the obj with normal data included. With a button like this you don’t have to export any normal data in the obj sequence in many cases, and by not doing that you can easily cut down the obj size to about half.
Thanks to a nudge from Marlaur, I’ve added buttons for Smooth/Flat shading. This feature’s been on my wishlist for a while. Previously, if you wanted to change the shading of your sequence, you had to do it manually for each frame. Now, you can do it with one click.