Stop Particles from Overlapping?

Hello! Wondering if theirs any way to seperate these coins in a ‘Pot of Gold’ I’m creating so that each coin doesn’t overlap with each other. Here’s the Pot of Gold.

The particles are stimulated on a plane with an individual object, in which case the coin. I’ve used a variety of options including reducing the number, increasing the seed, playing with the object rotation but the coins still appear stuck to each other.

Is there any other option I can take without constantly duplicating the coins? Thanks for any help, attached is the folder :slight_smile:

PotofGold.blend (943.1 KB)

Rigid body - passive plane, a bunch of active coins right above it (you can just do an array modifier and apply it), press play, let them settle, turn off rigid body

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