…but since I don’t want to fire up SD for trivial tasks like this, I thought I could just create a Blender startup template for processing textures in the compositor. The same setup as in Substance gives me white borders around the edges though. Tried several formats and using Save Image from the Viewer node, the result is always the same (even though the preview looks correct). Am I missing something?
Have you tried adding an alpha convert node after set alpha and tested does it look correct with either premultiplied or straight? Also have you tried exr format?
I know there are plenty of other ways to achieve what I want, I’m just a little confused why Blender doesn’t seem to be able to handle such a basic thing. I know that there have been issues regarding alpha usage in Blender but this behavior is new to me.
Looking at it on the computer, it looks as though your alpha channel is cast to a boolean or something. It doesn’t look like it has any values besides 0 and 1. Can you share the specific files?
Wait I missed the part where you said the preview looks correct. It’s a write problem then