I’m fairly new to Blender, so please forgive my ignorance. I am currently working on a radial engine and started UV mapping some of the parts. It went really well and faaast, I’m really impressed so far. But I stumbled upon this roadblock and couldn’t find a solution online yet.
I have this part here, it’s the intake manifold/supercharger:
I want to unwrap the center part of this geometry and set up the seams accordingly. The result however looks like this:
(sorry, can’t embed this, due to new-user-restrictions), here’s the link:
I would like to straighten the uv in a way that the vertical sections are parallel. I tried the “follow active quads” method, but because of the intersections in the mesh, the result is even worse. There’s also some triangles in the mesh, which don’t get touched by that method anyway.
Besides doing it manually, can you think of a way to straighten out my uv?