is there an easy way to straighten a line of edges without changing the length of the edges it is composed of?
I am basically trying “unfold” a cube, but I don´t know the angles of the different Faces. This means I can just rotate it by eye, which is not exact enough for my purposes. Does someone have an idea how to help me?
There is an addon called ExportPaperModel, that will export the UV island as mesh. You can reimport the model after that.
Otherwise, you can try to use the TinyCad addon to extend the edge you want to align with, then rotate with the snap feature (don’t forget to enable rotation snap) and snap to that edge
Thank you for your answer!
UVs don´t work for me, Blender doesn´t seem to do them without stretching even thought I made all the correct seams.
You snap Idea doesn´t work for me too, because Blender doesn´t snap to edges that are on the same Object for some weird reason. But it gave me the idea how I am doing it now.
It is not particularly elegant, but it works. Basically, I just rotate in the wrong direction until the Faces intersect. Then I rotate by 180 degrees.
Under the snap settings, you can activate “Snap onto self”
I gave a try and here are the settings i used.
if needed, Extend the edge you want to align to with edgeTools, set the cursor at the rot location then set active the edge you want to align . Rotate and snap