Hello, I;m trying to make a scene with a mirror, There are several ways to achive realistic mirror material, the simple is use glossy. But I want to reproduce the glass thickness and colored reflections on the edges like a real mirror will do.
I have a mesh of the mirror made with simple Glass BSDF
The back face of it has the inverted normals. The back face using a glossy BSDF to imitate the silver coating.
The Reflections look very good, but there is some artifact appearing on the glass, it looks like a dark circles. When I increasing the IOR of this glass it’s make them thinner. They are completely dissapearing when the IOR is 1 or less. But the glass is loosing it’s natural look.
What suppose to be a problem?
BTW I’ve tried to use Principled BSDF instead of Glass BSDF and the problem is the same.
Also the real glass is reflecting some colored light like a diamond on it’s edges, mostly green and pink, how to make it?