After placing some audio files into the Sequence Editor, I realized they weren’t set to relative paths. And I like to keep all files relative - there’s hardly a case where it isn’t preferable; it makes for a more flexible pipeline.
So I ran the File > External Data > Make All Paths Relative command. I saved a new file and reloaded it - the audio no longer played at all!
When I inspected the properties of the audio strips, I was a bit surprised to see this :
click to enlarge
Clearly not a normal file path. I tried clicking on File > External Data > Recover Missing Files and found the file - but it didn’t change the path at all! So I manually found the correct relative path, by typing it into the field in the Input panel ( too bad it doesn’t have a file requester there ).
But I’m unsure what prompted Blender to link it to such a file structure. Is this a bug? Or am I missing something?