Stylized scene that I started a while back to test a geometry nodes setup to create buildings. It got a bit out of hand, decided to call it finished for now.
Some info about the project:
Everything is done in Blender, except for two textures I painted in Photoshop and used for all the materials
Almost every part of the scene is created with some geometry nodes setup, I think I might be addicted
Lighting is done with the Physical Starlight and Atmosphere addon
Thanks! It’s still a work in progress, I want to improve some aspects and then I will probably make a breakdown. However I don’t think it’s going to be anytime soon
Thank you!
All materials use a single handpainted texture, similar to a grunge texture. That texture is then modified in shader nodes to get different colors and surfaces.
There is no post processing in PS, but I used Blender’s compositor to add a blue tint to the shadows and a glow around the emissive elements.