Strange explosion effect in rigid body simulations

Hi all!

my simulation started to act very strangely. I have lots of different size boxes that should just drop down and go where the simulation takes them. This works only some of the boxes. In the picture little bit bigger ones has this strange explosion effect on them. They all share the same parameters that have been copied from selected. I have tried to remove the rigid body and put it back, but without success. I have centered the origin to objects and reset the rotation and scale.

Whats going on? Anyone else come across “feature” like this?

Cheers–

Never mind, solved the problem. There was one separated vertex in every bigger box (as they share the same data) and it was inside another boxes. I luckily found it when I turned the bound option on in the object parameters.

Have a great week! :sunglasses: :love_you_gesture: