My fluid looks like this for the entire animation.
It’s even more strange, that the baking only requires about 7MB memory, since my obstacle object is very complex:
Your fluid resolution is way way too low. You need to make this much larger and/or make the opening for the fluid to flow down wider
In the domain settings the viewport display is also set to preview, change to final so you can see what you’ll be rendering.
Also apply the scale for the obstacle object (Ctrl+A) and increase the inflow initial velocity to create more fluid
Modifications to widen the path of the fluid, increased inflow speed and resolution set to 300 for quick baking (increase to what you can get away with)