Strange Normal Map colours

Hi.

I’m starting to have a problem in 2.58 with normal maps. The maps are coming out gray with yellow bumps, instead of the usual light blue and pink, and of course they don’t work.

Also (and I don’t know if it is connected,) my texture slot area in the Properties editor is now green, it used to be gray!:confused:

Thanks,
Mick Berg.

try baking to tangent normals.

Normally, Yellow indicates that the normals are facing the wrong direction, so just flip those normals

Hi.
I am using the tangent normals.

I’ll try flipping the normal normals…

Thanks,
Mick Berg.