strange problem with lights...

hi to all,

ok i have this problem with blender 2.44, 2.45, 2.46… with my project…

it’s a FPS game… i work with 2.46, i have a map and ten objects, i created them with 2.44, i set the lights (in 2.46) on these 10 objects… i create runtime, and i see all the lights work good…

i created all 10 objects with 2.44, now i add a object with 2.46, press PKEY and i see
the lights work good…

when i create runtime, the light work bad on the ten object and on the new object create
with 2.46…

may you help me?

thanks,
biz

i resolved it…

i think… that there is a kind of OpenGL real-time lights limitation… too many faces
set to “light” in one Scene… maybe… i dont know if it is true…

i knew that there is a OpenGL limitation for the lamp, 8 per layer…
:confused:

i split my Scene in two scenes and now the lights in runtime work good…
:evilgrin:

thanks,
biz