This is probably weird and impossible, but please imagine the following:
I have a large cube and behind it, partly hidden by the cube, an icosphere.
Is it possible in the compositor (or some other way) to have blender treat the view from the camera as simply flat shapes, and let me choose if the icosphere is partly hidden, or if the cube is partly hidden. So i mean i’d like to be able to choose which object masks the other, regardless of their actual distance from the camera. So basically it’s letting me mask overlapping objects as if it’s a 2D composite.
Hmmm, clear as mud methinks!
Any ideas? … Thanks!