Hey guys, I’m new to the forum. I’m a hobbyist blender user and lately I’ve been making mock photo shoots of products we print at my work (I’m in prepress in a 2d commercial print shop). Ultimately I’ll be using the renders for our website as I currently don’t have the budget or space for an actual photo studio.
Anyway, my problem which I’ve never run into before is with a booklet I’m making which is basically a plane with a few subdivisions along the Y-axis and manipulated into a curved shape. I’ve added a subdivision surface modifier to help curve it out even more, then after that a solidify modifier to simulate paper thickness. Here’s where the problem is, the shading on the model gets funky (see attached screenshot). Which this goofy shading is causing the render to behave funny (see attached quick render).
Anyone have any ideas how to fix this?