Strange shading/seams in eevee

A grip for a sword I’m making has strange shading in Eevee:

Cycles:

Here’s the blend if anyone would be so kind as to take a look:
https://drive.google.com/file/d/1z9TmN78gnyQ_nScvsfZ_ghjjZWtkRgqF/view?usp=sharing

EEVEE doesn’t do true displacement. If you add the Normal map it looks OK. I added an HDRI just to see what was going on a bit clearer

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Brilliant, thanks!

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