I noticed strange artifacts in viewport when I imported large STL objects. 1st I thought something wrong with STL file. After some messing around, I think it’s a bug.
Screenshot below is the default cube scaled up 24x with face orientation overlay.
@init_pixel is right, z-fighting. Not sure how the z-depth is stored internally, but it seems the scaling depends on the view clipping settings. I notice when I increase Clip Start from 0.001 to 0.1 the issue is gone. It also is gone in orthographic view.