Hi, I made short animation of cutting strawberry cake with Blender 2.8 beta, 100% Eevee procedural texture. It can be cut from anywhere by boolean modifier
Hope you like this video
Fake cream animation without physics, with wave modifier
Inside of strawberry material was drawn in 3d-space by nodes. I think they materials good enough for this animation but still not perfect looks, I brush up more and more them for future works.
Both materials and the way you create shapes/animations with booleans are incredible! âSweetâ renders as well.
Itâs a bit hard to read node editor, would you mind sharing the strawberry material once you finalised?
this is absolutely stunning! photorealistically replicating food is truly a difficult job to do, but by sweet jove you have done it! i do like the idea of cake slices via boolean modifiers. great work!
@filibis
Iâm thinking about publishing nodes (when they are finalisedâŠit will take some timeâŠ) or making tutorial of more simple and more versatile version.
@Raffael
As you may know, the new face created by boolean modifier can be changed material to another one that be in next material slot.
Object for boolean (in this case âcubeâ) have to have same material in its material slot.
I canât explain in English well. The outline how it works is like this
Maybe it seems to be possible to two materials join into one material, but Iâm considering which is better for handling, because the number of nodes in one material increases too much.
Occlusion shadows are missing from the first image in the post. Maybe itâs supposed to be this way? I think it would look better with the occulusion shadows.
Ok, I put it out to the community hereâŠhas anyone figured out how to âreverse-engineerâ the materials of strawberries like in this video (inside/outside)??