Hi guys, just wanted to share my latest game character model
I have made the HP sculpt inside Zbrush, texturing inside Substance Painter and rendering in Marmoset Toolbag.
The majority of work I`ve made in Blender 2.8, collections and multi object editing is simply a godsend.
The 2.8 features are amazing, really improved my workflow a lot! - https://www.artstation.com/artwork/4b1P58
The original idea was that its a very advanced sythetic armor, it`s weathered and worn down. “Strider” was left behind by his planetary expedition team, and he had to surviwe on his own on a alien planet. A brand new version of this armour would be this https://www.artstation.com/artwork/GBBzN
Glad you like it The game is still in a concept phase and right now we (2 people) only have a basic movement system implemented, so basically there is nothing The story is just a loose premise so if we will have more time and motivation we will try to work on it from time to time.