Hi everyone, I managed to talk my illustration professor into allowing me to do an independent study in CGI. My project is to create a series of images of “artificial landscapes,” i.e., landscapes which are highly modified by humans, such as parking lots, highways, and power lines. This is the first image I’ve started actual Blender work on, and I’d highly appreciate any feedback.
However, one caveat: the reason I am doing this project in CGI is because I’m trying to create a parallel between the artificiality of the landscapes and the artificiality of CGI. For this reason, these images are not supposed to be photorealistic. I am trying to make these look artificial, but obviously I don’t want them to look bad, either. Hitting the happy medium between not realistic but not ugly either is going to be one of the most difficult parts of this project, and I’d especially appreciate any suggestions along those lines.
Here is the image as it currently appears, and a quick paint job I did before I started.
Also: can anyone tell me why I’m getting some jaggies on the parking lot lines? They’re a separate alpha texture overlaid on the asphalt texture.