This is a fun project I’ve been working on, finally managed to get it finished, I have to say volumetrics took too much time to get the desired result and render…
I’d recommend adding a heterogenous shell around those clouds! After you create the mesh shells themselves, you input a point density texture with the vertices of the original cloud, then distort the texture coordinates with a noise texture.
It can add a really cool, realistic feel to your clouds!
thanks for your suggestion, surely it’d make it look more random and realistic, if only I knew how to set up work flow you mention, can you described it a bit more please, thanks
I really dig it, but I do feel like the Horizon needs something,… to be broken up? Rocks? receding hills? I’d almost put it on my wall, well even with the horizon, I’d probably do it.
thanks for the comment, I wanted to keep it as bold as possible with the focus in the front subjects, however yes perhaps it is lacking something in the for end