Hi!
Compared to the first image this is quite a bit improved! : D
However…
I’d say that where the tiles have the corner at the window you can see that there isn’t any displacement. Also, there is a specific way that tiles are installed at corners.
Another suggestion is putting some water stains on the tap itsself and the sink.
The cloth I think has way too much specular. For cloths I just usually put the specular at 0 and roughness at 1. And maybe putting a proper cloth PBR would also improve it.
I also reccomend putting a little bit of grunge everywhere… just mix it into the roughness that you have in materials such as the window, the tiles, the sink, cupboards… generally everything.
And one last tip: I’d suggest adding some potted plants, or some kind of organic decoration that would realistically be in a kitchen.
I can reccomend a website called: Zeelproject, that has a whole bunch of interior models for free.
And one last thing… the scene seems a bit dark… Usually there would be bounce lighting from other windows and the general interior of the kitchen. So my reccomendation would be to look at reference images to nail a realistic look.
Thank you so much for the feedback, I am going to work on these points and see how much more I can improve. Main thing is I am learning from all the feedback so thanks so much for sharing your knowledge, it’s really appreciated.
I’ll also look at Zealproject, always nice to find a new resource - cheers
Sometimes I wonder how I have managed to reach my 40’s when I can be so stupid. I have managed to make a magic sink full of water with no plug in the drain - I wonder if Picasso made mistakes like this