Thanks for your help, Okidoki.
Unfortunately, none of those solutions work.
I tried to get Blender to select the sharp edges by means of the Select Sharp option. By adjusting the sharpness value slider, I got Blender to select the problem edges, plus a few other edges that were not a problem. There was no value I could use in the sharpness slider that would select only the problem edges. Well, anyway, with the problem edges and a few other edges selected, I did Clear Sharp. This did not work.
I’ve always known exactly which edges have the problem because my model is simple enough to spot the problem edges instantly when I export the model to .obj for import into Daz Studio and view the model there. Hence I had previously tried selecting the problem edges manually and doing Clear Sharp.
Next I tried manually selecting a few of the problem edges and doing Clear Custom Split Normals. Unfortunately, this did not work.
Other things I have also tried:
Setting the crease value to zero.
Rebuilding the geometry that involves the problem edges.
Checking whether the edges are split using the 3D Printing tab’s Check All function for finding non-manifold/split edges. The check finds no split edges.
Several executions of Remove Doubles.
Looking for clues in the exported .obj file. If I could find and fix the problem vn values, it might do the trick. But I don’t know how to find them or fix them.
Used Make Normals Consistent for faces, edges and verticies.
Moved the model to 3.6 and did what was suggested on the Stack Exchange post.
Rebuilt the model from scratch.
So, I remain vexed by these stubborn sharp edges.