I’m sure that it’s something obvious but I’ve spent a couple of hours with no luck. I have an object whose face normals aren’t perpendicular to the face. They all point left and right of center even during rotation and I can’t seem to fix them.
Is there some kind of magnet mode I’m overlooking?
Seems more like a display problem than anything else. Try extruding a face (or move it along normal or local z - type g z z), and see which direction it goes in. It’s the first time I’m seeing this particular display problem
makr: Extruded/grabbed faces appear to move along he correct axis in global and local space.
Morio: Bingo! `CTRL+A - > apply scale to obData’ did the trick. What is it about latent transformations that cause face normals not to be normal to the face? I probably shouldn’t have waited so long to ask about something so obvious.
I’ll have to read up on data structures and their care and feeding.