So as a project, I’m trying to remake the Ice Box part of the cheesy but addicting Big Bumpin’ game in Unity.
The main problem is I suck at modeling LOL.
So I have recreated the basic outline of the rink:
…and that’s just all one contiguous piece (the walls). I noticed this screenshot:
Sorry the link won’t go direct to the image. Last picture there on Page 2 of the site
…and the ridged goal there is giving me headaches. I tried duplicating the “blue” section above and moving it to another layer to work with. Here is that:
So I’m stuck on the way I should make that ridged effect. Ideally, maybe if this were “straightened out” first, it would be easier, but then not sure how I’d fit it precisely back into the rink (that was originally made with curve & mirror modifiers).
If I extrude, the result’s pretty obvious. If I use shrink/fatten (alt + S), the parts of that goal mesh in the foreground don’t really “fatten” towards the center…they mush up a bit. I looked at the normals and they appear to point towards the center, so I don’t really understand this (if I try that fatten method).
Anyone have a grasp of a path (no pun intended) forward on this?